refine ranged combat

This commit is contained in:
2026-05-16 21:35:35 +02:00
parent 866c0a9f2d
commit 97ba4bf478
7 changed files with 183 additions and 91 deletions
+38 -28
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@@ -7,64 +7,74 @@ export function effectiveAttr(char: Character, key: AttributeKey): number {
return a.startwert + a.mod;
}
/** DSA 4.1: AT-Basis = (MU + GE + KK) / 5, kaufmännisch gerundet */
/** AT-Basis = (MU + GE + KK) / 5, kaufmännisch gerundet */
export function atBasis(char: Character): number {
const v = (effectiveAttr(char, 'MU') + effectiveAttr(char, 'GE') + effectiveAttr(char, 'KK')) / 5;
return Math.round(v);
const mu = effectiveAttr(char, 'MU');
const ge = effectiveAttr(char, 'GE');
const kk = effectiveAttr(char, 'KK');
return Math.round((mu + ge + kk) / 5);
}
/** PA-Basis = (IN + GE + KK) / 5 */
/** PA-Basis = (IN + GE + KK) / 5, kaufmännisch gerundet */
export function paBasis(char: Character): number {
const v = (effectiveAttr(char, 'IN') + effectiveAttr(char, 'GE') + effectiveAttr(char, 'KK')) / 5;
return Math.round(v);
const inn = effectiveAttr(char, 'IN');
const ge = effectiveAttr(char, 'GE');
const kk = effectiveAttr(char, 'KK');
return Math.round((inn + ge + kk) / 5);
}
/** FK-Basis = (IN + FF + KK) / 4 */
/** FK-Basis = (IN + FF + KK) / 5, kaufmännisch gerundet */
export function fkBasis(char: Character): number {
const v = (effectiveAttr(char, 'IN') + effectiveAttr(char, 'FF') + effectiveAttr(char, 'KK')) / 4;
return Math.round(v);
const inn = effectiveAttr(char, 'IN');
const ff = effectiveAttr(char, 'FF');
const kk = effectiveAttr(char, 'KK');
return Math.round((inn + ff + kk) / 5);
}
/** INI-Basis = (MU + MU + IN + GE) / 4 */
/** INI-Basis = (MU + MU + IN + GE) / 5, kaufmännisch gerundet */
export function iniBasis(char: Character): number {
const v =
(effectiveAttr(char, 'MU') +
effectiveAttr(char, 'MU') +
effectiveAttr(char, 'IN') +
effectiveAttr(char, 'GE')) /
4;
return Math.round(v);
const mu = effectiveAttr(char, 'MU');
const inn = effectiveAttr(char, 'IN');
const ge = effectiveAttr(char, 'GE');
return Math.round((mu + mu + inn + ge) / 5);
}
/** MR-Basis = (MU + KL + KO) / 5 + MR-Mod aus Energien + Rassen-MR */
/** MR-Basis = (MU + KL + KO) / 5 + MR-Mod + Rassen-MR, kaufmännisch gerundet */
export function mrBasis(char: Character): number {
const race = getRaceDef(char.meta.rasse);
const v =
(effectiveAttr(char, 'MU') + effectiveAttr(char, 'KL') + effectiveAttr(char, 'KO')) / 5 +
char.energien.mr.mod +
(race?.mr_mod ?? 0);
return Math.round(v);
const mu = effectiveAttr(char, 'MU');
const kl = effectiveAttr(char, 'KL');
const ko = effectiveAttr(char, 'KO');
const race = getRaceDef(char.meta.rasse)?.mr_mod ?? 0;
return Math.round((mu + kl + ko) / 5 + char.energien.mr.mod + race);
}
/** LeP-Maximum: (2*KO + KK) / 2 abrunden + Rassenbonus + LeP-Mod */
/** LeP-Maximum: (2*KO + KK) / 2 kaufmännisch gerundet + Rassenbonus + LeP-Mod */
export function lepMax(char: Character): number {
const ko = effectiveAttr(char, 'KO');
const kk = effectiveAttr(char, 'KK');
const base = Math.floor((2 * ko + kk) / 2);
const base = Math.round((2 * ko + kk) / 2);
const race = getRaceDef(char.meta.rasse)?.lep_mod ?? 0;
return base + race + char.energien.lep.mod;
}
/** Asp-Maximum: (MU + IN + CH) / 2 kaufmännisch gerundet + Rassenbonus + Asp-Mod */
export function aspMax(char: Character): number {
if (!char.energien.asp) return 0;
const mu = effectiveAttr(char, 'MU');
const inn = effectiveAttr(char, 'IN');
const ch = effectiveAttr(char, 'CH');
const base = Math.round((mu + inn + ch) / 2);
const race = getRaceDef(char.meta.rasse)?.asp_mod ?? 0;
const base = effectiveAttr(char, 'IN') + effectiveAttr(char, 'IN') + effectiveAttr(char, 'CH');
return Math.max(0, base + race + char.energien.asp.mod);
}
/** Aup-Maximum: (MU + KO + GE) / 2 kaufmännisch gerundet + Rassenbonus + Aup-Mod */
export function aupMax(char: Character): number {
const mu = effectiveAttr(char, 'MU');
const ko = effectiveAttr(char, 'KO');
const ge = effectiveAttr(char, 'GE');
const base = Math.round((mu + ko + ge) / 2);
const race = getRaceDef(char.meta.rasse)?.aup_mod ?? 0;
const base = effectiveAttr(char, 'MU') + effectiveAttr(char, 'MU') + effectiveAttr(char, 'IN');
return Math.max(0, base + race + char.energien.aup.mod);
}
+34 -4
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@@ -1,5 +1,8 @@
import type { Character } from '$lib/schema/character';
import { effectiveAttr, fkBasis } from '$lib/engine/derived';
import { getAbility } from '$lib/rules/abilities';
import { getAdvantage } from '$lib/rules/advantages';
import { getDisadvantage } from '$lib/rules/disadvantages';
import type { RangedWeaponId } from '$lib/rules/weapons-ranged';
import { getRangedWeapon } from '$lib/rules/weapons-ranged';
import type { Expertise } from '$lib/rules/expertise';
@@ -22,8 +25,6 @@ import {
type VisibilityId
} from '$lib/rules/modifiers-ranged';
export type { Expertise } from '$lib/rules/expertise';
export type RangedSelections = {
range: RangeId;
targetSize: TargetSizeId;
@@ -96,17 +97,24 @@ function effectiveTaWForReload(
return { effectiveTaW: rawTaW };
}
export function expertiseFromCharacter(char: Character): Expertise {
if (char.abilities.some((a) => a.defId === 'marksman')) return 'master';
if (char.abilities.some((a) => a.defId === 'sniper')) return 'expert';
return 'none';
}
export function computeRangedTarget(
char: Character,
weaponId: RangedWeaponId,
selections: RangedSelections,
expertise: Expertise
selections: RangedSelections
): RangedResult {
const weapon = getRangedWeapon(weaponId);
if (!weapon) {
throw new Error(`Unknown weapon: ${weaponId}`);
}
const expertise = expertiseFromCharacter(char);
const fkBase = fkBasis(char);
const kt = char.kampftalente.find((k) => k.id === weapon.skill);
const rawTaW = kt?.taw ?? 0;
@@ -125,6 +133,28 @@ export function computeRangedTarget(
if (value !== 0 || note) modifiers.push({ id, label, value, note });
};
for (const entry of char.advantages) {
if (!entry.defId) continue;
const def = getAdvantage(entry.defId);
if (!def || def.fk_mod === 0) continue;
push(`advantage:${def.id}`, `Vorteil: ${def.name}`, -def.fk_mod);
}
for (const entry of char.disadvantages) {
if (!entry.defId) continue;
const def = getDisadvantage(entry.defId);
if (!def || def.fk_mod === 0) continue;
push(`disadvantage:${def.id}`, `Nachteil: ${def.name}`, -def.fk_mod);
}
for (const entry of char.abilities) {
if (!entry.defId) continue;
const def = getAbility(entry.defId);
if (!def || def.fk_mod === 0) continue;
if (def.weapon_type !== undefined && def.weapon_type !== weapon.id) continue;
push(`ability:${def.id}`, `SF: ${def.name}`, -def.fk_mod);
}
let strengthNote: string | undefined;
if (weapon.strengthRequirement !== undefined && weapon.strengthModifier !== undefined) {
const kk = effectiveAttr(char, 'KK');
+16 -6
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@@ -1,3 +1,5 @@
import type { RangedWeaponId } from '$lib/rules/weapons-ranged';
/** Abilities (Sonderfertigkeiten, extensible); modifiers for melee and ranged combat */
export type AbilityDef = {
id: string;
@@ -5,6 +7,8 @@ export type AbilityDef = {
at_mod: number;
pa_mod: number;
fk_mod: number;
/** Nur für Talentspezialisierung: FK-Mod gilt nur für diese Fernkampfwaffe */
weapon_type?: RangedWeaponId;
};
export const ABILITIES: AbilityDef[] = [
@@ -55,42 +59,48 @@ export const ABILITIES: AbilityDef[] = [
name: 'Talentspezialisierung Bogen (Elfenbogen)',
at_mod: 0,
pa_mod: 0,
fk_mod: 2
fk_mod: 2,
weapon_type: 'elven_bow'
},
{
id: 'specialize_composite_bow',
name: 'Talentspezialisierung Bogen (Kompositbogen)',
at_mod: 0,
pa_mod: 0,
fk_mod: 2
fk_mod: 2,
weapon_type: 'composite_bow'
},
{
id: 'specialize_warbow',
name: 'Talentspezialisierung Bogen (Kriegsbogen)',
at_mod: 0,
pa_mod: 0,
fk_mod: 2
fk_mod: 2,
weapon_type: 'warbow'
},
{
id: 'specialize_shortbow',
name: 'Talentspezialisierung Bogen (Kurzbogen)',
at_mod: 0,
pa_mod: 0,
fk_mod: 2
fk_mod: 2,
weapon_type: 'shortbow'
},
{
id: 'specialize_longbow',
name: 'Talentspezialisierung Bogen (Langbogen)',
at_mod: 0,
pa_mod: 0,
fk_mod: 2
fk_mod: 2,
weapon_type: 'longbow'
},
{
id: 'specialize_orc_bow',
name: 'Talentspezialisierung Bogen (Ork. Reiterbogen)',
at_mod: 0,
pa_mod: 0,
fk_mod: 2
fk_mod: 2,
weapon_type: 'orc_bow'
}
];
+19 -13
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@@ -303,28 +303,34 @@ export const RELOAD_STATES: ModifierRow[] = [
{ id: 'fast_reload_bow', name: 'Schnellladen', modifier: -1, skill: 'archery' }
];
function resolveModifierRaw(
row: ModifierRow,
expertise: Expertise
): number | string {
return expertise === 'master' && row.modifier_master !== undefined
? row.modifier_master
: expertise === 'expert' && row.modifier_expert !== undefined
? row.modifier_expert
: row.modifier;
}
/** Anzeige-Label für Dropdown-Optionen (berücksichtigt Scharfschütze/Meisterschütze). */
export function formatModifierLabel(row: ModifierRow, expertise: Expertise): string {
const m = resolveModifierRaw(row, expertise);
return `${row.name} (${m})`;
}
export function resolveNumericModifier(
row: ModifierRow | undefined,
expertise: Expertise
): number | null {
if (!row) return null;
const raw =
expertise === 'master' && row.modifier_master !== undefined
? row.modifier_master
: expertise === 'expert' && row.modifier_expert !== undefined
? row.modifier_expert
: row.modifier;
const raw = resolveModifierRaw(row, expertise);
if (typeof raw === 'number') return raw;
return null;
}
export function isStringModifier(row: ModifierRow | undefined, expertise: Expertise): boolean {
if (!row) return false;
const raw =
expertise === 'master' && row.modifier_master !== undefined
? row.modifier_master
: expertise === 'expert' && row.modifier_expert !== undefined
? row.modifier_expert
: row.modifier;
return typeof raw === 'string';
return typeof resolveModifierRaw(row, expertise) === 'string';
}
@@ -3,7 +3,7 @@
import { page } from '$app/stores';
import type { Character } from '$lib/schema/character';
import { getCharacter } from '$lib/storage/repo';
import { computeRangedTarget, type Expertise } from '$lib/engine/ranged';
import { computeRangedTarget, expertiseFromCharacter } from '$lib/engine/ranged';
import { getRangedWeapon, RANGED_WEAPONS, type RangedWeaponId } from '$lib/rules/weapons-ranged';
import {
RANGES,
@@ -20,12 +20,12 @@
type RangeId,
type ReloadStateId,
type TargetSizeId,
type VisibilityId
type VisibilityId,
formatModifierLabel
} from '$lib/rules/modifiers-ranged';
function optionLabel(row: ModifierRow): string {
const m = row.modifier;
return `${row.name} (${m})`;
return formatModifierLabel(row, expertise);
}
let char: Character | undefined;
@@ -33,7 +33,6 @@
const id = $page.params.id ?? '';
let weaponId: RangedWeaponId = 'shortbow';
let expertise: Expertise = 'none';
let range: RangeId = 'near';
let targetSize: TargetSizeId = 'medium';
let visibility: VisibilityId = 'clear';
@@ -67,27 +66,24 @@
char &&
(() => {
try {
return computeRangedTarget(
char,
weaponId,
{
range,
targetSize,
visibility,
movement,
hitZone: hitZone === '' ? undefined : hitZone,
reloadState: reloadState || undefined,
extras: [...extras],
aimTurns,
targetBuild
},
expertise
);
return computeRangedTarget(char, weaponId, {
range,
targetSize,
visibility,
movement,
hitZone: hitZone === '' ? undefined : hitZone,
reloadState: reloadState || undefined,
extras: [...extras],
aimTurns,
targetBuild
});
} catch {
return null;
}
})();
$: expertise = char ? expertiseFromCharacter(char) : 'none';
$: hitZoneOptions = HIT_ZONES.filter((z) => z.build === targetBuild);
$: weaponForExamples = getRangedWeapon(weaponId);
@@ -120,15 +116,6 @@
{/if}
</section>
<section class="card stack">
<h2>Schützen-SF</h2>
<select bind:value={expertise}>
<option value="none">keine</option>
<option value="expert">Scharfschütze (expert)</option>
<option value="master">Meisterschütze (master)</option>
</select>
</section>
<section class="card stack">
<h2>Ziel</h2>
<div class="field">
@@ -216,7 +203,7 @@
<select bind:value={hitZone}>
<option value="">— keine —</option>
{#each hitZoneOptions as z}
<option value={z.id}>{z.name}</option>
<option value={z.id}>{optionLabel(z)}</option>
{/each}
</select>
</section>
+23 -3
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@@ -1,5 +1,5 @@
import { describe, expect, it } from 'vitest';
import { atBasis, fkBasis, lepMax, paBasis, computeDerived } from '$lib/engine/derived';
import { aspMax, atBasis, aupMax, fkBasis, lepMax, paBasis, computeDerived } from '$lib/engine/derived';
import { newCharacter } from '$lib/characters/default';
describe('derived', () => {
@@ -7,7 +7,7 @@ describe('derived', () => {
const c = newCharacter({ name: 'Test', id: '00000000-0000-4000-8000-000000000001' });
expect(atBasis(c)).toBe(Math.round((11 + 11 + 11) / 5));
expect(paBasis(c)).toBe(Math.round((11 + 11 + 11) / 5));
expect(fkBasis(c)).toBe(Math.round((11 + 11 + 11) / 4));
expect(fkBasis(c)).toBe(Math.round((11 + 11 + 11) / 5));
});
it('includes race LeP bonus for human', () => {
@@ -17,10 +17,30 @@ describe('derived', () => {
const kk = 13;
c.eigenschaften.KO = { startwert: ko, mod: 0 };
c.eigenschaften.KK = { startwert: kk, mod: 0 };
const base = Math.floor((2 * ko + kk) / 2);
const base = Math.round((2 * ko + kk) / 2);
expect(lepMax(c)).toBe(base + 10 + c.energien.lep.mod);
});
it('computes aspMax as round((MU+IN+CH)/2) plus race and mod', () => {
const c = newCharacter({ id: '00000000-0000-4000-8000-000000000004' });
c.energien.asp = { mod: 0 };
c.eigenschaften.MU = { startwert: 12, mod: 0 };
c.eigenschaften.IN = { startwert: 14, mod: 0 };
c.eigenschaften.CH = { startwert: 10, mod: 0 };
const base = Math.round((12 + 14 + 10) / 2);
expect(aspMax(c)).toBe(base + c.energien.asp.mod);
});
it('computes aupMax as round((MU+KO+GE)/2) plus race and mod', () => {
const c = newCharacter({ id: '00000000-0000-4000-8000-000000000005' });
c.meta.rasse = 'mensch01';
c.eigenschaften.MU = { startwert: 13, mod: 0 };
c.eigenschaften.KO = { startwert: 12, mod: 0 };
c.eigenschaften.GE = { startwert: 11, mod: 0 };
const base = Math.round((13 + 12 + 11) / 2);
expect(aupMax(c)).toBe(base + 10 + c.energien.aup.mod);
});
it('computeDerived returns all keys', () => {
const c = newCharacter({ id: '00000000-0000-4000-8000-000000000003' });
const d = computeDerived(c);
+35 -6
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@@ -1,5 +1,6 @@
import { describe, expect, it } from 'vitest';
import { computeRangedTarget } from '$lib/engine/ranged';
import { fkBasis } from '$lib/engine/derived';
import { newCharacter } from '$lib/characters/default';
import type { ExtraModifierId } from '$lib/rules/modifiers-ranged';
@@ -26,8 +27,8 @@ const baseSel = {
describe('ranged', () => {
it('computes FK target with zero modifiers', () => {
const c = charWithBogen(4);
const fkBase = Math.round((11 + 11 + 11) / 4);
const r = computeRangedTarget(c, 'shortbow', { ...baseSel, reloadState: undefined }, 'none');
const fkBase = fkBasis(c);
const r = computeRangedTarget(c, 'shortbow', { ...baseSel, reloadState: undefined });
expect(r.fkBase).toBe(fkBase);
expect(r.baseTarget).toBe(fkBase + 4);
expect(r.finalTarget).toBe(fkBase + 4);
@@ -38,8 +39,7 @@ describe('ranged', () => {
const r = computeRangedTarget(
c,
'shortbow',
{ ...baseSel, range: 'medium', reloadState: 'regular_shot' },
'none'
{ ...baseSel, range: 'medium', reloadState: 'regular_shot' }
);
// +4 Entfernung, +1 normaler Schuss, +0 Zielgröße „groß“
expect(r.totalModifier).toBe(5);
@@ -51,10 +51,39 @@ describe('ranged', () => {
const r = computeRangedTarget(
c,
'shortbow',
{ ...baseSel, reloadState: 'aimed_shot' },
'none'
{ ...baseSel, reloadState: 'aimed_shot' }
);
expect(r.effectiveTaW).toBe(5);
expect(r.baseTarget).toBe(r.fkBase + 5);
});
it('applies matching weapon specialization (+2 FK)', () => {
const c = charWithBogen(0);
c.abilities = [{ id: 'sf1', defId: 'specialize_shortbow' }];
const base = computeRangedTarget(c, 'shortbow', baseSel);
const plain = computeRangedTarget(charWithBogen(0), 'shortbow', baseSel);
expect(base.finalTarget).toBe(plain.finalTarget + 2);
});
it('ignores specialization for a different weapon', () => {
const c = charWithBogen(0);
c.abilities = [{ id: 'sf1', defId: 'specialize_longbow' }];
const r = computeRangedTarget(c, 'shortbow', baseSel);
const plain = computeRangedTarget(charWithBogen(0), 'shortbow', baseSel);
expect(r.finalTarget).toBe(plain.finalTarget);
});
it('derives expert from Scharfschütze ability (TaW/2 -2 for aimed shot)', () => {
const c = charWithBogen(10);
c.abilities = [{ id: 'sf1', defId: 'sniper' }];
const r = computeRangedTarget(c, 'shortbow', { ...baseSel, reloadState: 'aimed_shot' });
expect(r.effectiveTaW).toBe(3);
});
it('derives master from Meisterschütze ability (full TaW for aimed shot)', () => {
const c = charWithBogen(10);
c.abilities = [{ id: 'sf1', defId: 'marksman' }];
const r = computeRangedTarget(c, 'shortbow', { ...baseSel, reloadState: 'aimed_shot' });
expect(r.effectiveTaW).toBe(10);
});
});